Tuesday, March 04, 2008

Quake II Servers ++

The simplest way to avoid an attack with this throw is to keep your leg back and out of trouble. However, this will leave you open for another throw so I think, in this case, the best defence is to try the counter-throw. The counter for ko-soto-gari is uchi-mata. When your opponent moves to your side and attempts to hook your right leg make a half turn to your left and balancing on your left leg lift your partner up and over with right uchi-mata.


Defence and counter to O-soto-gari

If you look at the plates showing this throw, you will see that both the thrower and his partner are in the same position. The only difference is that, if the thrower is doing the throw properly and breaking his partner's balance, the partner will be bent over backwards. To block this throw step back with your right foot and lean forward with the upper body so that the thrower will not be able to break your balance to the rear or reach your right leg. For the counter let the attacker come nearly in for the throw, taking care that he doesn't break your balance to the rear, step round and back with your left leg. As you do this keep him pinned tight to your body with your arms and do exactly the same throw (o-soto-gari) back on him.

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